There are many who would disagree with this statement (and it’s a pretty common one), but this is the common refrain I hear most often, especially from older people: “I never stop to think about myself as I am.” Well, no. That is not true at all. I think it’s just like any other activity—we don’t stop to think about how we are doing or how we are feeling. We just go right on doing it.
Duncan Bogle is a character in a new game called Infinite State that takes place in an alternate reality where the whole world is flat and everyone is connected to the internet. At one point in the game, he is in a virtual reality where he is sitting in front of a computer screen. He was able to send a message to his mother. That message was so intense and so real, that it brought him back to the present.
When we talk about the present, we are talking about the moment of our life where we are doing the best that we can and not making any bad decisions. This is our present moment, and we are living it. There is nothing to worry about.
Duncan is a former soldier who grew to hate his job and became a computer programmer. When that happened, he left the military and came back to his computer job. He used this job to send more messages to his mother, and while he was away, he decided to join the internet in a virtual reality, so he could stay connected with his mother.
This is an incredibly cool use of the internet and computers. A virtual reality is a game in which we are immersed in the world, but not actually there, and the goal of the game is to navigate the virtual world and complete tasks within the game. Computer games, like a lot of other types of virtual reality, are becoming more common and more immersive, so the internet is becoming even more popular.
It was fun seeing a little bit of Duncan Bogle in the new trailer. It’s fun seeing a bit of an autistic kid from the future who’s obsessed with virtual reality, but more importantly, it’s cool that Bogle is a game developer.
If you think you know how to use a game’s interface, you’re very likely wrong. A lot of people have tried building their own games and have ended up with buggy or buggy-er versions of the original, so you can imagine how frustrating it can be to try to figure out how to use the actual interface of a game. But Bogle has it down to a tee.
The interface is very simple. There’s a main menu, a menu with a few submenus, a menu with an options list, and an options list with scrollable options. Most of the options make sense, and you’ll usually only have to scroll through a few if you want to find them. The scrolling is really smooth and really easy to do, but you have a few options that need to be set up for each screen.
Theres also a bunch of options that are hidden in the main menu. While this may feel strange or clunky at first, it actually makes it easier to figure out the options you want.
Duncan Bogle is the name of the guy in the first submenu and the name of the person who has the last name of “Bogle.” He’s a very cool character and is a great addition to the game. The submenu is basically just a menu, but it has a bunch of options, some of which are hidden in the main menu.